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Gardevoir Moveset Sword And Shield


Standard Level Upwards

Level Assault Proper name Type Cat. Att. Acc. PP Effect %
Evolve Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user damages opposing Pokémon by emitting a powerful wink.
Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
Moonblast Moonblast - Fairy-type Moonblast: Special Move 95 100 15 30
Borrowing the ability of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
Misty Terrain Misty Terrain - Fairy-type Misty Terrain: Other Move -- 101 10 --
This protects Pokémon on the ground from status weather condition and halves damage from Dragon-blazon moves for v turns.
Healing Wish Healing Wish - Psychic-type Healing Wish: Other Move -- 101 10 --
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
The user gazes at the target rather charmingly, making information technology less wary. This harshly lowers the target's Attack stat.
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Set on stats.
Disarming Vocalism Disarming Voice - Fairy-type Disarming Voice: Special Move xl 101 15 --
Letting out a charming weep, the user does emotional damage to opposing Pokémon. This attack never misses.
Double Team Double Team - Normal-type Double Team: Other Move -- 101 fifteen --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Confusion Confusion - Psychic-type Confusion: Special Move 50 100 25 10
The target is hit by a weak telekinetic force. This may also confuse the target.
9 Hypnosis Hypnosis - Psychic-type Hypnosis: Other Move -- 60 20 --
The user employs hypnotic suggestion to make the target fall into a deep sleep.
12 Draining Kiss Draining Kiss - Fairy-type Draining Kiss: Special Move fifty 100 10 --
The user steals the target's HP with a osculation. The user's HP is restored by over half of the damage taken by the target.
15 Teleport Teleport - Psychic-type Teleport: Other Move -- 101 20 --
The user switches places with a political party Pokémon in waiting, if any. If a wild Pokémon uses this motility, it flees.
18 Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 twenty ten
The target is attacked with a peculiar ray. This may as well go out the target confused.
23 Life Dew Life Dew - Water-type Life Dew: Other Move -- 101 10 --
The user scatters mysterious water effectually and restores the HP of itself and its ally Pokémon in the battle.
28 Wish Wish - Normal-type Wish: Other Move -- 101 ten --
Ane plow after this move is used, the user's or its replacement'southward HP is restored past half the user'south max HP.
35 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to enhance its Sp. Atk and Sp. Def stats.
42 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 x 10
The target is hitting by a strong telekinetic force. This may also lower the target's Sp. Def stat.
49 Heal Pulse Heal Pulse - Psychic-type Heal Pulse: Other Move -- 101 ten --
The user emits a healing pulse that restores the target's HP past up to half of its max HP.
56 Dream Eater Dream Eater - Psychic-type Dream Eater: Special Move 100 100 fifteen --
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
63 Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 10 --
Two turns later on this move is used, a hunk of psychic energy attacks the target.

Sword & Shield Technical Machine Attacks

TM # Attack Proper name Blazon Cat. Att. Acc. PP Effect %
TM00 Mega Punch Mega Punch - Normal-type Mega Punch: Physical Move lxxx 85 20 --
The target is slugged by a punch thrown with muscle-packed power.
TM01 Mega Kick Mega Kick - Normal-type Mega Kick: Physical Move 120 75 5 --
The target is attacked by a kick launched with muscle-packed power.
TM03 Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 15 x
The target is punched with a fiery fist. This may as well leave the target with a burn.
TM04 Water ice Dial Ice Punch - Ice-type Ice Punch: Physical Move 75 100 15 10
The target is punched with an icy fist. This may besides leave the target frozen.
TM05 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
The target is punched with an electrified fist. This may also go out the target with paralysis.
TM08 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM09 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 xc 5 --
The user charges at the target using every bit of its power. The user tin't motility on the side by side turn.
TM10 Magical Leaf Magical Leaf - Grass-type Magical Leaf: Special Move sixty 101 20 --
The user scatters curious leaves that hunt the target. This assail never misses.
TM14 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM17 Lite Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce impairment from special attacks for five turns.
TM18 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
A wondrous wall of lite is put up to reduce damage from physical attacks for five turns.
TM19 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
The user creates a protective field that prevents condition conditions for five turns.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 ten --
The user goes to sleep for two turns. This fully restores the user's HP and heals whatsoever status conditions.
TM23 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an detail.
TM24 Snore Snore - Normal-type Snore: Special Move l 100 15 30
This attack can exist used merely if the user is comatose. The harsh noise may besides make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This motility enables the user to protect itself from all attacks. Its chance of declining rises if information technology is used in succession.
TM27 Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 15 100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
TM29 Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target'southward Assail stat.
TM31 Attract Attract - Normal-type Attract: Other Move -- 100 fifteen --
If it is the opposite gender of the user, the target becomes infatuated and less likely to assail.
TM33 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up H2o-blazon moves. It lowers the power of Fire-type moves.
TM34 Sunny Solar day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for v turns, powering upwardly Fire-blazon moves. It lowers the power of H2o-type moves.
TM38 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 fifteen --
The user shoots a sinister flame at the target to inflict a burn.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 xx --
This set on motility doubles its power if the user is poisoned, burned, or paralyzed.
TM40 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM41 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's assail.
TM44 Imprison Imprison - Psychic-type Imprison: Other Move -- 101 x --
If opposing Pokémon know any move also known by the user, they are prevented from using information technology.
TM59 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held particular at the target to attack. This move's power and furnishings depend on the item.
TM60 Ability Swap Power Swap - Psychic-type Power Swap: Other Move -- 101 ten --
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
TM61 Guard Swap Guard Swap - Psychic-type Guard Swap: Other Move -- 101 10 --
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
TM70 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 five --
The user creates a bizarre surface area in which slower Pokémon get to motion first for v turns.
TM71 Wonder Room Wonder Room - Psychic-type Wonder Room: Other Move -- 101 10 --
The user creates a baroque area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
TM72 Magic Room Magic Room - Psychic-type Magic Room: Other Move -- 101 ten --
The user creates a bizarre area in which Pokémon's held items lose their effects for 5 turns.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can bring together in the Round to increase the power of the attack.
TM87 Draining Kiss Draining Kiss - Fairy-type Draining Kiss: Special Move 50 100 10 --
The user steals the target'south HP with a kiss. The user'south HP is restored by over one-half of the damage taken by the target.
TM89 Misty Terrain Misty Terrain - Fairy-type Misty Terrain: Other Move -- 101 ten --
This protects Pokémon on the basis from status conditions and halves damage from Dragon-type moves for five turns.
TM91 Psychic Terrain Psychic Terrain - Psychic-type Psychic Terrain: Other Move -- 101 10 --
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
TM92 Mystical Fire Mystical Fire - Fire-type Mystical Fire: Special Move 75 100 10 100
The user attacks by breathing a special, hot fire. This also lowers the target'southward Sp. Atk stat.

Technical Record Attacks

TR # Attack Name Type Cat. Att. Acc. PP Upshot %
TR01 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 xv 30
The user drops onto the target with its full body weight. This may also get out the target with paralysis.
TR08 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A stiff electric boom crashes down on the target. This may too leave the target with paralysis.
TR11 Psychic Psychic - Psychic-type Psychic: Special Move xc 100 10 x
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves every bit the user's decoy.
TR25 Psyshock Psyshock - Psychic-type Psyshock: Special Move eighty 100 10 --
The user materializes an odd psychic wave to assault the target. This attack does physical impairment.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at to the lowest degree 1 HP. Its chance of failing rises if it is used in succession.
TR27 Slumber Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While information technology is asleep, the user randomly uses one of the moves it knows.
TR30 Encore Encore - Normal-type Encore: Other Move -- 100 v --
The user compels the target to go on using the move it encored for 3 turns.
TR33 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 twenty
The user hurls a shadowy hulk at the target. This may too lower the target's Sp. Def stat.
TR34 Time to come Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 10 --
Two turns after this motion is used, a hunk of psychic energy attacks the target.
TR37 Taunt Taunt - Dark-type Taunt: Other Move -- 100 twenty --
The target is taunted into a rage that allows it to utilise only attack moves for three turns.
TR38 Play tricks Trick - Psychic-type Trick: Other Move -- 100 10 --
The user catches the target off baby-sit and swaps its held detail with its ain.
TR40 Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 10 --
The user employs its psychic power to exchange Abilities with the target.
TR42 Hyper Voice Hyper Voice - Normal-type Hyper Voice: Special Move 90 100 10 --
The user lets loose a horribly echoing shout with the power to inflict damage.
TR49 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its heed and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TR64 Focus Boom Focus Blast - Fighting-type Focus Blast: Special Move 120 70 5 10
The user heightens its mental focus and unleashes its power. This may too lower the target'south Sp. Def stat.
TR65 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target'southward Sp. Def stat.
TR69 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target blanch.
TR77 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 twenty --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TR82 Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
The user attacks the target with stored ability. The more the user's stats are raised, the greater the move'due south power.
TR83 Ally Switch Ally Switch - Psychic-type Ally Switch: Other Move -- 101 15 --
The user teleports using a foreign power and switches places with one of its allies.
TR92 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user amercement opposing Pokémon by emitting a powerful flash.

BDSP Technical Car Attacks

TM # Assault Proper noun Type Cat. Att. Acc. PP Effect %
TM04 Calm Listen Calm Mind - Psychic-type Calm Mind: Other Move -- 101 twenty --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM11 Sunny Twenty-four hour period Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. Information technology lowers the power of H2o-type moves.
TM12 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows information technology to utilise only set on moves for three turns.
TM15 Hyper Axle Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 v --
The target is attacked with a powerful axle. The user can't move on the next turn.
TM16 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 thirty --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This movement enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 five --
The user summons a heavy pelting that falls for 5 turns, powering up Water-type moves. It lowers the ability of Fire-type moves.
TM20 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
The user creates a protective field that prevents status conditions for 5 turns.
TM21 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 ten --
The user damages opposing Pokémon by emitting a powerful flash.
TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric smash crashes down on the target. This may also leave the target with paralysis.
TM29 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 x 10
The target is hit by a strong telekinetic force. This may also lower the target'due south Sp. Def stat.
TM30 Shadow Brawl Shadow Ball - Ghost-type Shadow Ball: Special Move eighty 100 15 twenty
The user hurls a shadowy hulk at the target. This may also lower the target's Sp. Def stat.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
Past moving chop-chop, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
A wondrous wall of light is put up to reduce damage from concrete attacks for 5 turns.
TM34 Shock Wave Shock Wave - Electric-type Shock Wave: Special Move 60 101 20 --
The user strikes the target with a quick jolt of electricity. This attack never misses.
TM41 Torment Torment - Dark-type Torment: Other Move -- 100 15 --
The user torments and enrages the target, making information technology incapable of using the aforementioned motility twice in a row.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This assault move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals whatever condition conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the reverse gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held detail simultaneously. The user can't steal anything if it already holds an item.
TM48 Skill Bandy Skill Swap - Psychic-type Skill Swap: Other Move -- 101 10 --
The user employs its psychic power to exchange Abilities with the target.
TM52 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 seventy 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target'due south Sp. Def stat.
TM53 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This motion's power and furnishings depend on the item.
TM57 Charge Axle Charge Beam - Electric-type Charge Beam: Special Move l 90 10 seventy
The user attacks the target with an electric charge. The user may employ any remaining electricity to raise its Sp. Atk stat.
TM58 Suffer Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures whatever attack with at least 1 HP. Its chance of failing rises if information technology is used in succession.
TM61 Volition-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 xv --
The user shoots a sinister flame at the target to inflict a burn.
TM67 Recycle Recycle - Normal-type Recycle: Other Move -- 101 10 --
The user recycles a held item that has been used in battle and so information technology can exist used over again.
TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 xc 5 --
The user charges at the target using every flake of its power. The user can't motility on the side by side plough.
TM70 Flash Flash - Normal-type Flash: Other Move -- 100 20 --
The user flashes a light that lowers the target'southward accuracy. It tin also be used to illuminate caves.
TM73 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM77 Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 10 --
The user hypnotizes itself into copying any stat change fabricated by the target.
TM82 Slumber Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 ten --
While information technology is asleep, the user randomly uses one of the moves it knows.
TM85 Dream Eater Dream Eater - Psychic-type Dream Eater: Special Move 100 100 xv --
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken past the target.
TM86 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 xx --
The user snares the target with grass and trips information technology. The heavier the target, the greater the motion's ability.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 fifteen --
The user enrages and confuses the target. However, this also sharply raises the target'south Attack stat.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TM92 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 5 --
The user creates a bizarre area in which slower Pokémon get to move showtime for 5 turns.

Egg Moves

(Details)
Assault Name Type Cat. Att. Acc. PP Effect %
Disable Disable - Normal-type Disable: Other Move -- 100 20 -- Details
For four turns, this motility prevents the target from using the move it concluding used.
Mean Wait Mean Look - Normal-type Mean Look: Other Move -- 101 5 -- Details
The user pins the target with a night, absorbing await. The target becomes unable to flee.
Memento Memento - Dark-type Memento: Other Move -- 100 10 -- Details
The user faints when using this movement. In return, this harshly lowers the target's Set on and Sp. Atk stats.
Destiny Bail Destiny Bond - Ghost-type Destiny Bond: Other Move -- 101 five -- Details
Later using this move, if the user faints, the Pokémon that landed the knockout hit too faints. Its adventure of declining rises if it is used in succession.
Grudge Grudge - Ghost-type Grudge: Other Move -- 101 5 -- Details
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
Shadow Sneak Shadow Sneak - Ghost-type Shadow Sneak: Physical Move 40 100 30 -- Details
The user extends its shadow and attacks the target from behind. This move always goes starting time.
Misfile Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 x -- Details
The target is exposed to a sinister ray that triggers confusion.
Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 20 -- Details
The user slaps down the target's held item, and that item can't be used in that battle. The move does more than impairment if the target has a held item.
Encore
BDSP Simply
Encore - Normal-type Encore: Other Move -- 100 5 -- Details
The user compels the target to go on using the move it encored for 3 turns.
Misty Terrain
BDSP Merely
Misty Terrain - Fairy-type Misty Terrain: Other Move -- 101 10 -- Details
This protects Pokémon on the ground from status conditions and halves harm from Dragon-type moves for five turns.
Ally Switch
BDSP Only
Ally Switch - Psychic-type Ally Switch: Other Move -- 101 fifteen -- Details
The user teleports using a strange power and switches places with one of its allies.

Isle of Armor Movement Tutor Attacks

Attack Proper name Blazon True cat. Att. Acc. PP Issue %
Triple Axel Triple Axel - Ice-type Triple Axel: Physical Move 20 90 10 --
A consecutive iii-kick set on that becomes more powerful with each successful hit.
Expanding Force Expanding Force - Psychic-type Expanding Force: Special Move fourscore 100 10 --
The user attacks the target with its psychic power. This motility'southward power goes up and damages all opposing Pokémon on Psychic Terrain.
Misty Explosion Misty Explosion - Fairy-type Misty Explosion: Special Move 100 100 v --
The user attacks everything around it and faints upon using this move. This movement's power is increased on Misty Terrain.

Usable Max Moves

Attack Proper name Blazon True cat. Max Att. Acc. PP Effect %
Max Flare Max Flare - Fire-type Physical Move Special Move 130(Phy)/130(Spe) 101 10 --
This is a Fire-blazon attack Dynamax Pokémon use. The user intensifies the sun for five turns.
Max Lightning Max Lightning - Electric-type Physical Move Special Move 130(Phy)/130(Spe) 101 x --
This is an Electric-type attack Dynamax Pokémon use. The user turns the basis into Electric Terrain for v turns.
Max Strike Max Strike - Normal-type Physical Move Special Move 150(Phy)/150(Spe) 101 10 --
This is a Normal-type set on Dynamax Pokémon use. This lowers the target'south Speed stat.
Max Knuckle Max Knuckle - Fighting-type Special Move 95 101 10 --
This is a Fighting-type set on Dynamax Pokémon employ. This raises marry Pokémon'due south Attack stats.
Max Phantasm Max Phantasm - Ghost-type Physical Move Special Move ninety(Phy)/130(Spe) 101 x --
This is a Ghost-type attack Dynamax Pokémon utilise. This lowers the target'due south Defence stat.
Max Hailstorm Max Hailstorm - Ice-type Physical Move Special Move 140(Phy)/110(Spe) 101 ten --
This is an Ice-blazon attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns.
Max Starfall Max Starfall - Fairy-type Special Move 130 101 10 --
This is a Fairy-type attack Dynamax Pokémon employ. The user turns the footing into Misty Terrain for five turns.
Max Mindstorm Max Mindstorm - Psychic-type Physical Move Special Move 130(Phy)/140(Spe) 101 10 --
This is a Psychic-type attack Dynamax Pokémon utilize. The user turns the basis into Psychic Terrain for five turns.
Max Darkness Max Darkness - Dark-type Physical Move 120 101 10 --
This is a Dark-type attack Dynamax Pokémon use. This lowers the target'due south Sp. Def stat.
Max Overgrowth Max Overgrowth - Grass-type Special Move 130 101 x --
This is a Grass-type assail Dynamax Pokémon use. The user turns the footing into Grassy Terrain for five turns.
Max Guard Max Guard - Normal-type 101 ten --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Transfer Only Moves
Click hither to encounter all transfer exclusive moves
Transfer Only Moves (Details)
Attack Name Blazon Cat. Att. Acc. PP Upshot % Method
Toxic -- 90 10 -- Gen VII TM06
A move that leaves the target badly poisoned. Its poison impairment worsens every turn.
Echoed Voice 40 100 15 -- Gen 7 TM49
The user attacks the target with an echoing phonation. If this move is used every turn, its power is increased.
Confide -- 101 twenty 100 Gen Seven TM100
The user tells the target a secret, and the target loses its power to concentrate. This lowers the target's Sp. Atk stat.
Magic Coat -- 101 15 -- Move Tutor - USM
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Heal Bell -- 101 5 -- Move Tutor - USM
The user makes a soothing bong chime to heal the condition atmospheric condition of all the party Pokémon.
Pain Split -- 101 20 -- Move Tutor - USM
The user adds its HP to the target's HP, then as shares the combined HP with the target.
Laser Focus -- 101 30 -- Move Tutor - USM
The user concentrates intensely. The attack on the next turn ever results in a critical striking.
Mud-slap twenty 100 10 100 Motility Tutor - PtHGSS
The user hurls mud in the target's face to inflict impairment and lower its accuracy.
Headbutt seventy 100 fifteen 30 Move Tutor - HGSS
The user sticks out its caput and attacks by charging straight into the target. This may also make the target flinch.
Double-edge 120 100 fifteen -- Move Tutor - FRLG
A reckless, life-risking tackle in which the user rushes the target. This too damages the user quite a lot.
Mimic -- 101 10 -- Motility Tutor - FRLG
The user copies the target'southward terminal move. The move can be used during battle until the Pokémon is switched out.
Defence Curlicue -- 101 40 -- Move Tutor - Emerald
The user curls upward to muffle weak spots and heighten its Defense stat.

Stats

HP Attack Defense Sp. Assault Sp. Defense Speed
Base Stats - Total: 518 68 65 65 125 115 lxxx
Max Stats
Hindering Nature
Lv. 50 128 - 175 63 - 105 63 - 105 117 - 159 108 - 150 76 - 118
Lv. 100 246 - 340 121 - 206 121 - 206 229 - 314 211 - 296 148 - 233
Max Stats
Neutral Nature
Lv. fifty 128 - 175 70 - 117 70 - 117 130 - 177 120 - 167 85 - 132
Lv. 100 246 - 340 135 - 229 135 - 229 255 - 349 235 - 329 165 - 259
Max Stats
Beneficial Nature
Lv. 50 128 - 175 77 - 128 77 - 128 143 - 194 132 - 183 93 - 145
Lv. 100 246 - 340 148 - 251 148 - 251 280 - 383 258 - 361 181 - 284

Gardevoir Moveset Sword And Shield,

Source: https://www.serebii.net/pokedex-swsh/gardevoir

Posted by: boonedecomely.blogspot.com

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